// TOWN DIALOGUE SCRIPT
// 	Town 1: The Library
//
// The Librarian uses nodes 1-5.

begintalkscript;

variables;
short i;
	
// *** Librarian ***
// The Librarian keeps the Library. Not much going on here.
	
begintalknode 1;
	state = -1;
	personality = 3;
	nextstate = 1;
	condition = 1;
	question = "Librarian";
	text1 = "The librarian here stops to talk with you. _Hi there. Try not to mind our dust. We just moved._";
	text5 = "_What else do you need?_ the librarian asks. _I'm in no hurry, as you can see.._";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 3;
	nextstate = 1;
	condition = 1;
	question = "What is this place?";
	text1 = "_This is the Library of Blades of Avernum Scenarios. We have a book on each released scenario describing the basic details of the scenario and recommending a setting in the Level Raiser in order to prepare yourselves for that scenario._";
	text2 = "She adds, _Read the books. You'll catch on pretty quickly._";

begintalknode 3;
	state = 1;
	personality = 3;
	nextstate = 1;
	condition = 1;
	question = "What's the purpose of that huge pit in the corner?";
	text1 = "_Ah, that is the Pit of Unfinished Scenarios. All scenarios begin there. Once a designer finishes a scenario, it floats up to the floor here. Then I see it and put it on the shelf. To tell you the truth, some deserve to be kicked back down there._";
	text2 = "_The Pit is also dedicated to all of the scenarios that never get finished. Some unknown but incredible percentage of all scenarios that have been started have never been finished, and they have to remain in the Pit forever._";
	text3 = "_As I say to all designers, do a good thing and finish your scenario! Release it from the Pit! It needs to be free!_";

begintalknode 4;
	state = 1;
	personality = 3;
	nextstate = 1;
	condition = 1;
	question = "What books do you recommend?";
	text1 = "_Well, the favorites right now are Mad Ambition, Canopy, and Bahssikava. Several others each have their fans, too._";
	text2 = "The librarian shrugs. _A lot of it depends on personal taste._";
	
begintalknode 5;
	state = 1;
	personality = 3;
	nextstate = 1;
	condition = 1;
	question = "Why did you move?";
	text1 = "_Orders from on high. Apparently the old library was too small and might not hold all the books that need to be put there. The original library was built when there were very few scenarios for Blades of Avernum, so we had very few books._";
	text2 = "She continues, _Now that there are more, we needed more space, so we moved. Most of the shelves here are empty, but if in a few years they become full, we can build a new wing. Plenty of space._";